Tag Archives: society

final cuts

Well, after about a 6 weeks of work, I finally was able to get a rough cut together of my little video, ‘Information: the new Ritalin.’ It took quite a bit of post-production wrangling to get it in to a watchable state. But I am happy with the way things eventually turned out.

I’m still amazed how much more work it took to get live video in HD1080i60 in the same sequence as computer screen capture in HD1080p30. Let’s just say there was a lot of math and garbage matte layering involved, and leave it at that.

However, I got some really positive feedback and I am in a good position to tighten up what I have now into a solid final cut. I would like to be able to post a clip, but I don’t really know how I would do that. The video is in 1920X1080 resolution, and a lot of it is in an even wider aspect ratio (something like 2.5:1), making it pretty unfit for streaming on even the fastest connections and/or viewing on anything less than a nice LCD or HD display.

It was also tough getting the dialogic screen capture text readable from more than about 2 feet from a screen. I plan to keep cracking at it, but I’m not really sure I have the technical chops to “make it go.”

All in all, working in video again was a really satisfying experience and I’m glad the audience who has seen it found it mildly thought-provoking. That’s about all I was aspiring toward.


more mental video churnings

For the past few days I have been helping out my old partners at High Noon Pictures work on a narrative short. Getting to run the boom and work as a production assistant again has really got things rolling in my mental map of the video I plan to put together in the next couple of weeks.

I am devising a skeleton script and planning all the “scenes.” I don’t really know if my ideas can be considered scenes, but that’s neither here nor there. The working title is ‘Information: the new Ritalin.’ I’m happy with the way my ideas are starting to take shape. I was having trouble figuring out how to work dialogic interaction between a person and a computer. Then I realized there is a constant dialogue inherent in Human Computer Interaction, represented by none other than ye ol’ blinking cursor. The computer’s “thoughts” could easily be represented by typing in text fields in any number of applications.

Within hours of my realization I found the following video on YouTube. I have to admit I was a bit disheartened that it’s already been done. But I think I have a slightly different application of this narrative device.